uTColejr7HFqEQ6yJu2Qcxc12G4bW3y3FmMds2KaRGliRbciItXWvaOzMVsSfEHLCrmxeE9Yxv7qAfx8zQpiDw==
  1. Introduction
  2. Goals
  3. Requirements
  4. Definitions
  5. Protocol
  6. Variants
  7. Design Notes
  8. References

Typically in a Magic the Gathering (MTG) draft, there are three phases:

  1. Select (i.e. draft) cards
  2. Build deck
  3. Play games Though this counts as a deck-building game, the deck-building happens entirely separately from the actual games you play with the built decks. To be sure, this kind of play can be very fun, but what if you wanted to have the deck-building happen amidst play? This sort of deck-building style has been made popular by such games as Dominion (board game) and Slay the Spire (video game). In MTG itself, the Conspiracy set (2014) experimented with cards that had abilities relevant during draft, inviting some interaction between draft and play itself.

The following setup provides a way to conduct an MTG draft where the deck-building happens between MTG games, the idea being that each player’s deck is progressively built to be more refined and with better cards, where cards of higher rarities are only available later in the draft.

Main goals.

  1. Decks start off weak and unrefined.
  2. It is still possible in the early and middle stages of the draft to change major deck strategies.
  3. More powerful cards are presented randomly throughout the draft, and to be obtained they require the trading-in of some amount of other cards.

Let \(n\) be the number of players and \(r\) be the number of rounds to play. You will need the following volumes of cards (preferably color-balanced to at least a reasonable extent).

This format is best played with 2 or 4 players, and for 5-10 rounds.

  1. Setup where n is the number of players and r is the number of rounds. Form the following packs:
    1. common starter packs: \(3 n\).
    2. common booster packs: \(r n\).
    3. uncommon booster packs: \(r\).
    4. rare booster packs: \(r\).
  2. Initial Draft.
    1. The players drafts with 3 common starter packs each.
    2. Each player builds 40-card minimum decks (including freely-available basic lands) from the cards they’ve drafted.
  3. Competitive Drafts.
    1. Players play 1-versus-1 deathmatch (best of 1) games.
    2. Each player is dealt one common booster pack.
    3. Deal 1 uncommon booster pack and 1 rare booster pack into the market.
    4. In cyclic order from losers to winners, players take turns either buying a single card from the market or passing. Continue until all players pass consecutively.
    5. Discard from the market the old rare market and all uncommon cards. The rare cards left in the market become the new old rare market.
    6. Steps 1-4 constitute a round. Players play \(r\) rounds.
  4. Scoring.
    • Each win is worth 2 points, each tie is worth 1 point.
    • The winner is the player with the most points after the last round.
uTColejr7HFqEQ6yJu2Qcxc12G4bW3y3FmMds2KaRGliRbciItXWvaOzMVsSfEHLCrmxeE9Yxv7qAfx8zQpiDw==